Actor properties consistency improved
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@@ -84,7 +84,7 @@ namespace OpenRA.Mods.RA
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public void Tick(Actor self)
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{
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if (Captor != null && (!Captor.IsInWorld || Captor.IsDead()))
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if (Captor != null && (!Captor.IsInWorld || Captor.IsDead))
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EndCapture();
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if (!CaptureInProgress)
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