Actor properties consistency improved
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
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{
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var prevItems = GetNumBuildables(self.Owner);
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if (order.TargetActor.IsDead())
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if (order.TargetActor.IsDead)
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return;
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var unit = self.World.Map.Rules.Actors[order.TargetString];
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