Actor properties consistency improved

This commit is contained in:
huwpascoe
2014-11-10 14:20:19 +00:00
parent 6a425b8636
commit a660bb95b5
58 changed files with 109 additions and 120 deletions

View File

@@ -59,7 +59,7 @@ namespace OpenRA.Mods.RA
{
var total = (double)world.Map.Bounds.Width * world.Map.Bounds.Height;
MapControl = world.Actors
.Where(a => !a.IsDead() && a.IsInWorld && a.Owner == player && a.HasTrait<RevealsShroud>())
.Where(a => !a.IsDead && a.IsInWorld && a.Owner == player && a.HasTrait<RevealsShroud>())
.SelectMany(a => world.Map.FindTilesInCircle(
a.Location,
a.Trait<RevealsShroud>().Range.Clamp(WRange.Zero, WRange.FromCells(Map.MaxTilesInCircleRange)).Range / 1024))