Actor properties consistency improved
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@@ -77,7 +77,7 @@ namespace OpenRA.Mods.RA
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// Add all actors that provide prerequisites
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var prerequisites = player.World.ActorsWithTrait<ITechTreePrerequisite>()
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.Where(a => a.Actor.Owner == player && a.Actor.IsInWorld && !a.Actor.IsDead());
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.Where(a => a.Actor.Owner == player && a.Actor.IsInWorld && !a.Actor.IsDead);
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foreach (var b in prerequisites)
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{
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@@ -96,7 +96,7 @@ namespace OpenRA.Mods.RA
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.Where(a =>
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a.Actor.Owner == player &&
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a.Actor.IsInWorld &&
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!a.Actor.IsDead() &&
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!a.Actor.IsDead &&
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!ret.ContainsKey(a.Actor.Info.Name) &&
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a.Actor.Info.Traits.Get<BuildableInfo>().BuildLimit > 0)
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.Do(b => ret[b.Actor.Info.Name].Add(b.Actor));
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