Actor properties consistency improved
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@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Render
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public IEnumerable<IRenderable> Render(Actor self, WorldRenderer wr)
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{
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var pos = wr.ScreenPxPosition(self.CenterPosition);
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var bounds = self.Bounds.Value;
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var bounds = self.Bounds;
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bounds.Offset(pos.X, pos.Y);
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var spaceBuffer = (int)(10 / wr.Viewport.Zoom);
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var effectPos = wr.Position(new int2(pos.X, bounds.Y - spaceBuffer));
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