Actor properties consistency improved
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@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Render
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public void Tick(Actor self)
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{
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var isFlying = movement.IsMoving && !self.IsDead();
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var isFlying = movement.IsMoving && !self.IsDead;
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if (isFlying ^ (rotorAnim.CurrentSequence.Name != info.Sequence))
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return;
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