Actor properties consistency improved

This commit is contained in:
huwpascoe
2014-11-10 14:20:19 +00:00
parent 6a425b8636
commit a660bb95b5
58 changed files with 109 additions and 120 deletions

View File

@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Render
public void Tick(Actor self)
{
var isFlying = movement.IsMoving && !self.IsDead();
var isFlying = movement.IsMoving && !self.IsDead;
if (isFlying ^ (rotorAnim.CurrentSequence.Name != info.Sequence))
return;