Actor properties consistency improved
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@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA.Scripting
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if (squad.Count >= squadSize)
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{
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using (func)
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using (var luaSquad = squad.Where(u => !u.IsDead()).ToArray().ToLuaValue(context))
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using (var luaSquad = squad.Where(u => !u.IsDead).ToArray().ToLuaValue(context))
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func.Call(luaSquad).Dispose();
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triggers.OnProducedInternal -= productionHandler;
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@@ -230,7 +230,7 @@ namespace OpenRA.Mods.RA.Scripting
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if (squad.Count >= squadSize)
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{
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using (func)
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using (var luaSquad = squad.Where(u => !u.IsDead()).ToArray().ToLuaValue(context))
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using (var luaSquad = squad.Where(u => !u.IsDead).ToArray().ToLuaValue(context))
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func.Call(luaSquad).Dispose();
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foreach (var q in queueTypes)
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