Actor properties consistency improved
This commit is contained in:
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA.Widgets
|
||||
public SupportPowerTimerWidget(World world)
|
||||
{
|
||||
powers = world.ActorsWithTrait<SupportPowerManager>()
|
||||
.Where(p => !p.Actor.IsDead() && !p.Actor.Owner.NonCombatant)
|
||||
.Where(p => !p.Actor.IsDead && !p.Actor.Owner.NonCombatant)
|
||||
.SelectMany(s => s.Trait.Powers.Values)
|
||||
.Where(p => p.Instances.Any() && p.Info.DisplayTimer && !p.Disabled);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user