Actor properties consistency improved
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@@ -43,18 +43,18 @@ namespace OpenRA.Mods.TS
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state = State.Dock;
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return Util.SequenceActivities(new Turn(self, 160), this);
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case State.Dock:
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if (proc.IsInWorld && !proc.IsDead())
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if (proc.IsInWorld && !proc.IsDead)
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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nd.Docked(proc, self);
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state = State.Loop;
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body.Docked = true;
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return this;
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case State.Loop:
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if (!proc.IsInWorld || proc.IsDead() || harv.TickUnload(self, proc))
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if (!proc.IsInWorld || proc.IsDead || harv.TickUnload(self, proc))
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state = State.Undock;
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return this;
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case State.Undock:
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if (proc.IsInWorld && !proc.IsDead())
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if (proc.IsInWorld && !proc.IsDead)
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foreach (var nd in proc.TraitsImplementing<INotifyDocking>())
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nd.Undocked(proc, self);
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body.Docked = false;
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