diff --git a/OpenRA.Game/Network/Order.cs b/OpenRA.Game/Network/Order.cs index cd70a06504..02be1b4d08 100644 --- a/OpenRA.Game/Network/Order.cs +++ b/OpenRA.Game/Network/Order.cs @@ -157,8 +157,8 @@ namespace OpenRA { var pos = new WPos(r.ReadInt32(), r.ReadInt32(), r.ReadInt32()); - var numberOfTerrainPositions = r.ReadByte(); - if (numberOfTerrainPositions == 0) + var numberOfTerrainPositions = r.ReadInt16(); + if (numberOfTerrainPositions == -1) target = Target.FromPos(pos); else { @@ -403,10 +403,10 @@ namespace OpenRA // Don't send extra data over the network that will be restored by the Target ctor var terrainPositions = targetState.TerrainPositions.Length; if (terrainPositions == 1 && targetState.TerrainPositions[0] == targetState.Pos) - w.Write((byte)0); + w.Write((short)-1); else { - w.Write((byte)terrainPositions); + w.Write((short)terrainPositions); foreach (var position in targetState.TerrainPositions) { w.Write(position.X);