diff --git a/OpenRa.Game/Effects/Bullet.cs b/OpenRa.Game/Effects/Bullet.cs index 051a00bae5..1de4ed8bd1 100755 --- a/OpenRa.Game/Effects/Bullet.cs +++ b/OpenRa.Game/Effects/Bullet.cs @@ -66,6 +66,21 @@ namespace OpenRa.Effects Combat.DoImpact(Dest, VisualDest - new int2( 0, DestAltitude ), Weapon, Projectile, Warhead, FiredBy); } + + if (Projectile.Trail != null) + { + var at = (float)t / TotalTime(); + var altitude = float2.Lerp(SrcAltitude, DestAltitude, at); + var pos = float2.Lerp(Src.ToFloat2(), VisualDest.ToFloat2(), at) + - 0.5f * anim.Image.size - new float2(0, altitude); + + var highPos = (Projectile.High || Projectile.Arcing) + ? (pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at))) + : pos; + + world.AddFrameEndTask(w => w.Add( + new Smoke(w, highPos.ToInt2(), Projectile.Trail))); + } } const float height = .1f; @@ -83,14 +98,14 @@ namespace OpenRa.Effects if (Projectile.High || Projectile.Arcing) { if (Projectile.Shadow) - yield return new Renderable(anim.Image, pos, PaletteType.Shadow); + yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteType.Shadow); var highPos = pos - new float2(0, (VisualDest - Src).Length * height * 4 * at * (1 - at)); - yield return new Renderable(anim.Image, highPos, Owner.Palette); + yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, Owner.Palette); } else - yield return new Renderable(anim.Image, pos, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette); + yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, Projectile.UnderWater ? PaletteType.Shadow : Owner.Palette); } } } diff --git a/OpenRa.Game/Effects/Missile.cs b/OpenRa.Game/Effects/Missile.cs index 8d4a63c1c8..a22cb6d7b7 100755 --- a/OpenRa.Game/Effects/Missile.cs +++ b/OpenRa.Game/Effects/Missile.cs @@ -77,8 +77,9 @@ namespace OpenRa.Effects var move = speed * -float2.FromAngle((float)angle); Pos += move; - if (Projectile.Animates) - world.AddFrameEndTask(w => w.Add(new Smoke(w, (Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2()))); + if (Projectile.Trail != null) + world.AddFrameEndTask(w => w.Add( + new Smoke(w, (Pos - 1.5f * move - new int2( 0, Altitude )).ToInt2(), Projectile.Trail))); // todo: running out of fuel } diff --git a/OpenRa.Game/Effects/Smoke.cs b/OpenRa.Game/Effects/Smoke.cs index 33a04604d7..b3b3dfd97d 100755 --- a/OpenRa.Game/Effects/Smoke.cs +++ b/OpenRa.Game/Effects/Smoke.cs @@ -7,11 +7,12 @@ namespace OpenRa.Effects class Smoke : IEffect { readonly int2 pos; - readonly Animation anim = new Animation("smokey"); + readonly Animation anim; - public Smoke(World world, int2 pos) + public Smoke(World world, int2 pos, string trail) { this.pos = pos; + anim = new Animation(trail); anim.PlayThen("idle", () => world.AddFrameEndTask(w => w.Remove(this))); } diff --git a/OpenRa.Game/GameRules/ProjectileInfo.cs b/OpenRa.Game/GameRules/ProjectileInfo.cs index 70140bf598..ca71245c0c 100644 --- a/OpenRa.Game/GameRules/ProjectileInfo.cs +++ b/OpenRa.Game/GameRules/ProjectileInfo.cs @@ -6,7 +6,7 @@ namespace OpenRa.GameRules public readonly bool AA = false; public readonly bool AG = true; public readonly bool ASW = false; - public readonly bool Animates = false; + public readonly string Trail = null; public readonly bool Arcing = false; public readonly int Arm = 0; public readonly bool Degenerates = false; diff --git a/merge-ra.yaml b/mods/ra/merge-rules.yaml similarity index 100% rename from merge-ra.yaml rename to mods/ra/merge-rules.yaml diff --git a/mods/ra/rules.ini b/mods/ra/rules.ini index b58fd7412b..b6be525c34 100644 --- a/mods/ra/rules.ini +++ b/mods/ra/rules.ini @@ -2232,7 +2232,7 @@ Arm=10 High=yes Shadow=no Proximity=yes -Animates=yes +Trail=smokey Ranged=yes Inaccurate=yes Image=V2 @@ -2244,7 +2244,7 @@ Arm=2 High=yes Shadow=no Proximity=yes -Animates=yes +Trail=smokey Ranged=yes Inaccurate=yes AA=yes @@ -2259,7 +2259,7 @@ Arm=3 High=yes Shadow=no Proximity=yes -Animates=yes +Trail=smokey Ranged=yes AA=yes Image=DRAGON @@ -2273,7 +2273,7 @@ Arm=3 High=yes Shadow=no Proximity=yes -Animates=yes +Trail=smokey Ranged=yes AA=yes AG=no @@ -2351,7 +2351,7 @@ Frames=4 ; wizard's fireball [Fireball] -Animates=yes +Trail=fb2 Image=FB1 Frames=8 diff --git a/mods/ra/rules.yaml b/mods/ra/rules.yaml index c28a57d3d4..3c93971c62 100644 --- a/mods/ra/rules.yaml +++ b/mods/ra/rules.yaml @@ -930,6 +930,7 @@ FTUR: Description: Flame Turret LongDesc: Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft Turreted: + ROT: 10 Building: Power: -20 Footprint: x @@ -941,6 +942,7 @@ FTUR: RenderBuilding: AttackTurreted: PrimaryWeapon: FireballLauncher + PrimaryOffset: 0,0,12,8 AutoTarget: IronCurtainable: diff --git a/mods/ra/sequences.xml b/mods/ra/sequences.xml index 2b8524610e..3ac12c0a76 100644 --- a/mods/ra/sequences.xml +++ b/mods/ra/sequences.xml @@ -375,7 +375,7 @@ - + @@ -1034,4 +1034,7 @@ + + + \ No newline at end of file diff --git a/mods/ra/units.ini b/mods/ra/units.ini index 1fdf75dc95..9f85cc2f50 100644 --- a/mods/ra/units.ini +++ b/mods/ra/units.ini @@ -312,6 +312,8 @@ Dimensions=1,1 Footprint=x SelectionPriority=3 LongDesc=Anti-Infantry base defense.\n Strong vs Infantry\n Weak vs Aircraft +PrimaryOffset=0,0,12,8 +ROT=10 [SAM] Description=SAM Site Traits=Building, Turreted, RenderBuildingTurreted, AttackTurreted, AutoTarget, IronCurtainable