update developer commentary
for weapon traits, crates and palettes clarify that you don't need to update the wiki page manually
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@@ -21,7 +21,9 @@ namespace OpenRA.Mods.RA
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{
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public readonly bool CanAttackGround = true;
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[Desc("Ticks to wait until next AutoTarget: attempt.")]
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public readonly int MinimumScanTimeInterval = 30;
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[Desc("Ticks to wait until next AutoTarget: attempt.")]
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public readonly int MaximumScanTimeInterval = 60;
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public abstract object Create(ActorInitializer init);
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@@ -9,10 +9,12 @@
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#endregion
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using System;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Unit got to face the target")]
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public class AttackFrontalInfo : AttackBaseInfo
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{
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public readonly int FacingTolerance = 1;
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@@ -14,7 +14,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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{
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[Desc("Give the unit a \"heal-weapon\".",
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[Desc("Give the unit a \"heal-weapon\" that attacks friendly targets if they are damaged.",
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"It conflicts with any other weapon or Attack*: trait because it will hurt friendlies during the",
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"heal process then. It also won't work with buildings (use RepairsUnits: for them)")]
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public class AttackMedicInfo : AttackFrontalInfo
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