update developer commentary
for weapon traits, crates and palettes clarify that you don't need to update the wiki page manually
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@@ -9,13 +9,15 @@
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#endregion
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class ConquestVictoryConditionsInfo : ITraitInfo
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{
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public int NotificationDelay = 1500; // Milliseconds
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[Desc("Milliseconds")]
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public int NotificationDelay = 1500;
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public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
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}
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@@ -85,13 +87,11 @@ namespace OpenRA.Mods.RA
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}
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}
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/* tag trait for things that must be destroyed for a short game to end */
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[Desc("Tag trait for things that must be destroyed for a short game to end.")]
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public class MustBeDestroyedInfo : TraitInfo<MustBeDestroyed> { }
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public class MustBeDestroyed { }
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// Provides game mode information for players/observers
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// Goes on WorldActor - observers don't have a player it can live on
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[Desc("Provides game mode information for players/observers. Goes on WorldActor - observers don't have a player it can live on.")]
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public class ConquestObjectivesPanelInfo : ITraitInfo
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{
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public string ObjectivesPanel = null;
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