update developer commentary
for weapon traits, crates and palettes clarify that you don't need to update the wiki page manually
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@@ -12,6 +12,7 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.FileFormats;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -22,7 +23,8 @@ namespace OpenRA.Mods.RA.Effects
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{
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public readonly int Speed = 1;
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public readonly string Trail = null;
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public readonly float Inaccuracy = 0; // pixels at maximum range
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[Desc("Pixels at maximum range")]
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public readonly float Inaccuracy = 0;
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public readonly string Image = null;
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public readonly bool High = false;
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public readonly int RangeLimit = 0;
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@@ -13,10 +13,12 @@ using System.Drawing;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Effects
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{
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[Desc("Not a sprite, but an engine effect.")]
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class LaserZapInfo : IProjectileInfo
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{
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public readonly int BeamRadius = 1;
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@@ -32,6 +32,7 @@ namespace OpenRA.Mods.RA.Effects
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public readonly string Image = null;
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[Desc("Rate of Turning")]
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public readonly int ROT = 5;
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[Desc("Explode when following the target longer than this.")]
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public readonly int RangeLimit = 0;
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public readonly bool TurboBoost = false;
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public readonly int TrailInterval = 2;
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