Use TargetType.Invalid checks instead of IsValidFor

This commit is contained in:
reaperrr
2020-05-08 15:08:50 +02:00
committed by abcdefg30
parent 978c69d0c3
commit a68467292e
3 changed files with 6 additions and 6 deletions

View File

@@ -31,10 +31,10 @@ namespace OpenRA.Mods.Common.Warheads
public override void DoImpact(Target target, WarheadArgs args)
{
var firedBy = args.SourceActor;
if (!target.IsValidFor(firedBy))
if (target.Type == TargetType.Invalid)
return;
var firedBy = args.SourceActor;
var world = firedBy.World;
if (Chance < world.LocalRandom.Next(100))