diff --git a/OpenRa.FileFormats/OpenRa.FileFormats.csproj b/OpenRa.FileFormats/OpenRa.FileFormats.csproj
index a41a7b86f3..a6f4b06944 100644
--- a/OpenRa.FileFormats/OpenRa.FileFormats.csproj
+++ b/OpenRa.FileFormats/OpenRa.FileFormats.csproj
@@ -48,7 +48,6 @@
-
diff --git a/OpenRa.Game/Chrome.cs b/OpenRa.Game/Chrome.cs
index 24e5bd262b..48ec5768a7 100644
--- a/OpenRa.Game/Chrome.cs
+++ b/OpenRa.Game/Chrome.cs
@@ -78,7 +78,7 @@ namespace OpenRa.Game
this.renderer = r;
rgbaRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
lineRenderer = new LineRenderer(renderer);
- shpRenderer = new SpriteRenderer(renderer, true);
+ shpRenderer = new SpriteRenderer(renderer, true, renderer.WorldSpriteShader);
repairButton = new Animation("repair");
repairButton.PlayRepeating("normal");
@@ -369,7 +369,7 @@ namespace OpenRa.Game
return;
// Draw bar horizontally
- var barStart = powerOrigin + Game.viewport.Location + radarOrigin;
+ var barStart = powerOrigin + radarOrigin;
var barEnd = barStart + new float2(powerSize.Width, 0);
float powerScaleBy = 100;
@@ -377,9 +377,9 @@ namespace OpenRa.Game
while (maxPower >= powerScaleBy) powerScaleBy *= 2;
// Current power supply
- var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (Game.LocalPlayer.PowerProvided / powerScaleBy) - Game.viewport.Location.X;
+ var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (Game.LocalPlayer.PowerProvided / powerScaleBy);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
- float2 powerLevel = new float2(lastPowerProvidedPos.Value + Game.viewport.Location.X, barStart.Y);
+ float2 powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
var color = Color.LimeGreen;
if (Game.LocalPlayer.GetPowerState() == PowerState.Low)
@@ -405,9 +405,9 @@ namespace OpenRa.Game
// Power usage indicator
var indicator = SequenceProvider.GetImageFromCollection(renderer, radarCollection, "power-indicator");
- var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (Game.LocalPlayer.PowerDrained / powerScaleBy) - Game.viewport.Location.X;
+ var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (Game.LocalPlayer.PowerDrained / powerScaleBy);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
- float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y - Game.viewport.Location.Y-1);
+ float2 powerDrainLevel = new float2(lastPowerDrainedPos.Value-indicator.size.X/2, barStart.Y-1);
rgbaRenderer.DrawSprite(indicator, powerDrainLevel, PaletteType.Chrome);
rgbaRenderer.Flush();
@@ -418,7 +418,7 @@ namespace OpenRa.Game
int2 buttonOrigin = new int2(Game.viewport.Width - 320, 2);
// Repair
Rectangle repairRect = new Rectangle(buttonOrigin.X, buttonOrigin.Y, repairButton.Image.bounds.Width, repairButton.Image.bounds.Height);
- var repairDrawPos = Game.viewport.Location + new float2(repairRect.Location);
+ var repairDrawPos = new float2(repairRect.Location);
var hasFact = Game.world.Actors.Any(a => a.Owner == Game.LocalPlayer && a.traits.Contains());
@@ -435,7 +435,7 @@ namespace OpenRa.Game
Rectangle sellRect = new Rectangle(buttonOrigin.X+40, buttonOrigin.Y,
sellButton.Image.bounds.Width, sellButton.Image.bounds.Height);
- var sellDrawPos = Game.viewport.Location + new float2(sellRect.Location);
+ var sellDrawPos = new float2(sellRect.Location);
sellButton.ReplaceAnim(Game.controller.orderGenerator is SellOrderGenerator ? "pressed" : "normal");
@@ -449,7 +449,7 @@ namespace OpenRa.Game
Rectangle pwrdownRect = new Rectangle(buttonOrigin.X+80, buttonOrigin.Y,
pwrdownButton.Image.bounds.Width, pwrdownButton.Image.bounds.Height);
- var pwrdownDrawPos = Game.viewport.Location + new float2(pwrdownRect.Location);
+ var pwrdownDrawPos = new float2(pwrdownRect.Location);
pwrdownButton.ReplaceAnim(Game.controller.orderGenerator is PowerDownOrderGenerator ? "pressed" : "normal");
@@ -462,7 +462,7 @@ namespace OpenRa.Game
Rectangle optionsRect = new Rectangle(0,0, optionsButton.Image.bounds.Width,
optionsButton.Image.bounds.Height);
- var optionsDrawPos = Game.viewport.Location + new float2(optionsRect.Location);
+ var optionsDrawPos = new float2(optionsRect.Location);
optionsButton.ReplaceAnim(optionsPressed ? "left-pressed" : "left-normal");
@@ -493,28 +493,26 @@ namespace OpenRa.Game
if (ss.Length > 8)
for( var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[8].size.X )
for( var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y )
- sr.DrawSprite(ss[8], Game.viewport.Location + new float2(x, y), PaletteType.Chrome);
+ sr.DrawSprite(ss[8], new float2(x, y), PaletteType.Chrome);
- var p = isShp ? Game.viewport.Location : float2.Zero;
-
//draw borders
for (var y = r.Top + (int)ss[0].size.Y; y < r.Bottom - (int)ss[1].size.Y; y += (int)ss[1].size.Y)
{
- sr.DrawSprite(ss[2], p + new float2(r.Left, y), PaletteType.Chrome);
- sr.DrawSprite(ss[3], p + new float2(r.Right - ss[3].size.X, y), PaletteType.Chrome);
+ sr.DrawSprite(ss[2], new float2(r.Left, y), PaletteType.Chrome);
+ sr.DrawSprite(ss[3], new float2(r.Right - ss[3].size.X, y), PaletteType.Chrome);
}
for (var x = r.Left + (int)ss[2].size.X; x < r.Right - (int)ss[3].size.X; x += (int)ss[3].size.X)
{
- sr.DrawSprite(ss[0], p + new float2(x, r.Top), PaletteType.Chrome);
- sr.DrawSprite(ss[1], p + new float2(x, r.Bottom - ss[1].size.Y), PaletteType.Chrome);
+ sr.DrawSprite(ss[0], new float2(x, r.Top), PaletteType.Chrome);
+ sr.DrawSprite(ss[1], new float2(x, r.Bottom - ss[1].size.Y), PaletteType.Chrome);
}
- sr.DrawSprite(ss[4], p + new float2(r.Left, r.Top), PaletteType.Chrome);
- sr.DrawSprite(ss[5], p + new float2(r.Right - ss[5].size.X, r.Top), PaletteType.Chrome);
- sr.DrawSprite(ss[6], p + new float2(r.Left, r.Bottom - ss[6].size.Y), PaletteType.Chrome);
- sr.DrawSprite(ss[7], p + new float2(r.Right - ss[7].size.X, r.Bottom - ss[7].size.Y), PaletteType.Chrome);
+ sr.DrawSprite(ss[4], new float2(r.Left, r.Top), PaletteType.Chrome);
+ sr.DrawSprite(ss[5], new float2(r.Right - ss[5].size.X, r.Top), PaletteType.Chrome);
+ sr.DrawSprite(ss[6], new float2(r.Left, r.Bottom - ss[6].size.Y), PaletteType.Chrome);
+ sr.DrawSprite(ss[7], new float2(r.Right - ss[7].size.X, r.Bottom - ss[7].size.Y), PaletteType.Chrome);
sr.Flush();
renderer.Device.DisableScissor();
@@ -629,7 +627,7 @@ namespace OpenRa.Game
}
var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
- var drawPos = Game.viewport.Location + new float2(rect.Location);
+ var drawPos = new float2(rect.Location);
var isBuildingSomething = queue.CurrentItem(queueName) != null;
shpRenderer.DrawSprite(tabSprites[item.Name], drawPos, PaletteType.Chrome);
@@ -873,7 +871,7 @@ namespace OpenRa.Game
var image = spsprites[sp.Key];
if (sp.Value.IsAvailable)
{
- var drawPos = Game.viewport.Location + new float2(5, y);
+ var drawPos = new float2(5, y);
shpRenderer.DrawSprite(image, drawPos, PaletteType.Chrome);
clock.PlayFetchIndex("idle",
@@ -897,7 +895,7 @@ namespace OpenRa.Game
if (rect.Contains(lastMousePos.ToPoint()))
{
tooltipItem = sp.Key;
- tooltipPos = drawPos.ToInt2() + new int2(72, 0) - Game.viewport.Location.ToInt2();
+ tooltipPos = drawPos.ToInt2() + new int2(72, 0);
}
y += 51;
diff --git a/OpenRa.Game/Graphics/Renderer.cs b/OpenRa.Game/Graphics/Renderer.cs
index 6edf87e78d..dbbf5b24a5 100644
--- a/OpenRa.Game/Graphics/Renderer.cs
+++ b/OpenRa.Game/Graphics/Renderer.cs
@@ -15,6 +15,7 @@ namespace OpenRa.Game.Graphics
public Shader SpriteShader { get; private set; } /* note: shared shader params */
public Shader LineShader { get; private set; }
public Shader RgbaSpriteShader { get; private set; }
+ public Shader WorldSpriteShader { get; private set; }
public Texture PaletteTexture;
@@ -27,12 +28,14 @@ namespace OpenRa.Game.Graphics
device = GraphicsDevice.Create(host,
resolution.Width, resolution.Height, windowed, false);
- SpriteShader = new Shader(device, FileSystem.Open("sprite.fx"));
+ SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
SpriteShader.Quality = ShaderQuality.Low;
LineShader = new Shader(device, FileSystem.Open("line.fx"));
LineShader.Quality = ShaderQuality.High;
- RgbaSpriteShader = new Shader(device, FileSystem.Open("rgbasprite.fx"));
+ RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
RgbaSpriteShader.Quality = ShaderQuality.High;
+ WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
+ WorldSpriteShader.Quality = ShaderQuality.High;
sh = new SpriteHelper(device);
fhDebug = new FontHelper(device, "Tahoma", 10, false);
diff --git a/rgbasprite.fx b/chrome-rgba.fx
similarity index 100%
rename from rgbasprite.fx
rename to chrome-rgba.fx
diff --git a/chrome-shp.fx b/chrome-shp.fx
new file mode 100644
index 0000000000..3a47816c2e
--- /dev/null
+++ b/chrome-shp.fx
@@ -0,0 +1,99 @@
+// OpenRA test shader
+// Author: C. Forbes
+//--------------------------------------------------------
+
+shared texture DiffuseTexture, Palette;
+shared float2 Scroll;
+
+shared float2 r1, r2; // matrix elements
+
+sampler s_DiffuseTexture = sampler_state {
+ Texture = ;
+ MinFilter = None;
+ MagFilter = None;
+ MipFilter = None;
+
+ AddressU = Wrap;
+ AddressV = Wrap;
+ AddressW = Wrap;
+};
+
+sampler s_PaletteTexture = sampler_state {
+ Texture = ;
+ MinFilter = None;
+ MagFilter = None;
+ MipFilter = None;
+
+ AddressU = Clamp;
+ AddressV = Clamp;
+};
+
+struct VertexIn {
+ float4 Position: POSITION;
+ float2 Tex0: TEXCOORD0;
+ float2 Tex1: TEXCOORD1;
+};
+
+struct VertexOut {
+ float4 Position: POSITION;
+ float3 Tex0: TEXCOORD0;
+ float4 ChannelMask: TEXCOORD1;
+};
+
+struct FragmentIn {
+ float3 Tex0: TEXCOORD0;
+ float4 ChannelMask: TEXCOORD1;
+};
+
+float4 DecodeChannelMask( float x )
+{
+ if (x > 0)
+ return (x > 0.5f) ? float4(1,0,0,0) : float4(0,1,0,0);
+ else
+ return (x <-0.5f) ? float4(0,0,0,1) : float4(0,0,1,0);
+}
+
+VertexOut Simple_vp(VertexIn v) {
+ VertexOut o;
+
+ float2 p = v.Position.xy * r1 + r2;
+ o.Position = float4(p.x,p.y,0,1);
+ o.Tex0 = float3(v.Tex0.x, v.Tex0.y, v.Tex1.x);
+ o.ChannelMask = DecodeChannelMask( v.Tex1.y );
+ return o;
+}
+
+const float2 texelOffset = float2( 0, 1.0f/32.0f );
+
+float4 Palette_fp(FragmentIn f) : COLOR0 {
+ float4 x = tex2D(s_DiffuseTexture, f.Tex0.xy);
+ float2 p = float2( dot(x, f.ChannelMask), f.Tex0.z );
+ return tex2D(s_PaletteTexture, p + texelOffset);
+}
+
+technique low_quality {
+ pass p0 {
+ AlphaBlendEnable = false;
+ ZWriteEnable = false;
+ ZEnable = false;
+ CullMode = None;
+ FillMode = Solid;
+ VertexShader = compile vs_2_0 Simple_vp();
+ PixelShader = compile ps_2_0 Palette_fp();
+ }
+}
+
+technique high_quality {
+ pass p0 {
+ AlphaBlendEnable = true;
+ ZWriteEnable = false;
+ ZEnable = false;
+ CullMode = None;
+ FillMode = Solid;
+ VertexShader = compile vs_2_0 Simple_vp();
+ PixelShader = compile ps_2_0 Palette_fp();
+
+ SrcBlend = SrcAlpha;
+ DestBlend = InvSrcAlpha;
+ }
+}
diff --git a/sprite.fx b/world-shp.fx
similarity index 100%
rename from sprite.fx
rename to world-shp.fx