RepairsUnits notification now optional.
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@@ -22,7 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int Interval = 24;
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[Desc("The sound played when starting to repair a unit.")]
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public readonly string StartRepairingNotification = "Repairing";
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public readonly string StartRepairingNotification = null;
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[Desc("The sound played when repairing a unit is done.")]
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public readonly string FinishRepairingNotification = null;
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@@ -520,6 +520,7 @@ HPAD:
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RepairsUnits:
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HpPerStep: 1000
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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WithRepairAnimation:
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RallyPoint:
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ProductionQueue@GDI:
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@@ -651,6 +652,7 @@ FIX:
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HpPerStep: 1000
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Interval: 15
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PlayerExperience: 25
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StartRepairingNotification: Repairing
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RallyPoint:
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WithRepairAnimation:
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Power:
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@@ -887,6 +887,7 @@ repair_pad:
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RepairsUnits:
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Interval: 10
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HpPerStep: 800
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StartRepairingNotification: Repairing
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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RallyPoint:
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@@ -191,6 +191,7 @@ SPEN:
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-SpawnActorsOnSell:
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RepairsUnits:
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HpPerStep: 1000
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StartRepairingNotification: Repairing
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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RallyPoint:
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@@ -307,6 +308,7 @@ SYRD:
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-SpawnActorsOnSell:
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RepairsUnits:
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HpPerStep: 1000
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StartRepairingNotification: Repairing
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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RallyPoint:
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@@ -1869,6 +1871,7 @@ FIX:
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RepairsUnits:
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HpPerStep: 1000
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Interval: 7
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StartRepairingNotification: Repairing
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FinishRepairingNotification: UnitRepaired
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PlayerExperience: 15
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WithRepairAnimation:
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@@ -226,6 +226,7 @@ GAHPAD:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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@@ -277,6 +278,7 @@ GADEPT:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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RallyPoint:
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Palette: mouse
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IsPlayerPalette: false
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@@ -234,6 +234,7 @@ NAHPAD:
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HpPerStep: 1000
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PauseOnCondition: empdisable
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PlayerExperience: 15
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StartRepairingNotification: Repairing
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ProductionBar:
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WithIdleOverlay@PLATFORM:
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Sequence: idle-platform
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