Add a utility command for checking sequences.
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@@ -72,6 +72,7 @@ namespace OpenRA
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throw new InvalidOperationException("Unable to find a sequence loader for type '{0}'.".F(sequenceFormat.Type));
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SpriteSequenceLoader = (ISpriteSequenceLoader)ctor.Invoke(new[] { this });
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SpriteSequenceLoader.OnMissingSpriteError = s => Log.Write("debug", s);
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// HACK: Mount only local folders so we have a half-working environment for the asset installer
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GlobalFileSystem.UnmountAll();
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