Make INotifyBuildComplete require explicit implementation
This commit is contained in:
@@ -102,7 +102,7 @@ namespace OpenRA.Mods.Cnc.Traits
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}
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}
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}
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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{
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if (skippedMakeAnimation)
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if (skippedMakeAnimation)
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{
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{
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@@ -111,7 +111,7 @@ namespace OpenRA.Mods.Common.Traits
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self.QueueActivity(new FindResources(self));
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self.QueueActivity(new FindResources(self));
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}
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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{
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if (Info.SearchOnCreation)
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if (Info.SearchOnCreation)
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self.QueueActivity(new FindResources(self));
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self.QueueActivity(new FindResources(self));
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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}
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}
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}
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}
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class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, INotifyBuildComplete, IWallConnector, ITick
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class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, IWallConnector, ITick
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{
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{
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readonly WithGateSpriteBodyInfo gateInfo;
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readonly WithGateSpriteBodyInfo gateInfo;
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readonly Gate gate;
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readonly Gate gate;
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@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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UpdateState(self);
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UpdateState(self);
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}
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}
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public override void BuildingComplete(Actor self)
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protected override void OnBuildComplete(Actor self)
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{
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{
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UpdateState(self);
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UpdateState(self);
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UpdateNeighbours(self);
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UpdateNeighbours(self);
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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playerResources = init.Self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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{
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
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wsb.DefaultAnimation.PlayFetchIndex(wsb.NormalizeSequence(self, info.Sequence),
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() => playerResources.ResourceCapacity != 0
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() => playerResources.ResourceCapacity != 0
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@@ -75,12 +75,17 @@ namespace OpenRA.Mods.Common.Traits.Render
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return RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
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return RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence);
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}
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}
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// TODO: Get rid of INotifyBuildComplete in favor of using the upgrade system
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protected virtual void OnBuildComplete(Actor self)
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public virtual void BuildingComplete(Actor self)
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{
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{
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, Info.Sequence));
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}
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}
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// TODO: Get rid of INotifyBuildComplete in favor of using the upgrade system
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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OnBuildComplete(self);
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}
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public void PlayCustomAnimation(Actor self, string name, Action after = null)
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public void PlayCustomAnimation(Actor self, string name, Action after = null)
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{
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{
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DefaultAnimation.PlayThen(NormalizeSequence(self, name), () =>
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DefaultAnimation.PlayThen(NormalizeSequence(self, name), () =>
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@@ -136,7 +136,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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dirty = false;
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dirty = false;
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}
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}
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public override void BuildingComplete(Actor self)
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protected override void OnBuildComplete(Actor self)
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{
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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UpdateNeighbours(self);
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UpdateNeighbours(self);
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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this.info = info;
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this.info = info;
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}
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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{
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self.PlayVoice(info.Voice);
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self.PlayVoice(info.Voice);
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}
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}
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@@ -70,6 +70,7 @@ namespace OpenRA.Mods.Common.Traits
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void PreparingAttack(Actor self, Target target, Armament a, Barrel barrel);
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void PreparingAttack(Actor self, Target target, Armament a, Barrel barrel);
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}
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}
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[RequireExplicitImplementation]
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyBuildComplete { void BuildingComplete(Actor self); }
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public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
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public interface INotifyBuildingPlaced { void BuildingPlaced(Actor self); }
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public interface INotifyRepair { void Repairing(Actor self, Actor target); }
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public interface INotifyRepair { void Repairing(Actor self, Actor target); }
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.D2k.Traits.Render
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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rs.Add(anim, info.Palette, info.IsPlayerPalette);
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}
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}
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public void BuildingComplete(Actor self)
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void INotifyBuildComplete.BuildingComplete(Actor self)
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{
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{
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buildComplete = true;
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buildComplete = true;
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}
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}
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