Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
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@@ -113,12 +113,12 @@ namespace OpenRA.Mods.Common.Traits
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{
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switch (target.Type)
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{
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case TargetType.Actor:
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return new Order("Attack", self, queued) { TargetActor = target.Actor };
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case TargetType.FrozenActor:
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return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
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case TargetType.Terrain:
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return new Order("Attack", self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
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case TargetType.Actor:
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return new Order("Attack", self, queued) { TargetActor = target.Actor };
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case TargetType.FrozenActor:
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return new Order("Attack", self, queued) { ExtraData = target.FrozenActor.ID };
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case TargetType.Terrain:
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return new Order("Attack", self, queued) { TargetLocation = self.World.Map.CellContaining(target.CenterPosition) };
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}
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}
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@@ -255,13 +255,13 @@ namespace OpenRA.Mods.Common.Traits
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{
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switch (target.Type)
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{
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case TargetType.Actor:
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case TargetType.FrozenActor:
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return CanTargetActor(self, target, modifiers, ref cursor);
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case TargetType.Terrain:
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return CanTargetLocation(self, self.World.Map.CellContaining(target.CenterPosition), othersAtTarget, modifiers, ref cursor);
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default:
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return false;
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case TargetType.Actor:
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case TargetType.FrozenActor:
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return CanTargetActor(self, target, modifiers, ref cursor);
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case TargetType.Terrain:
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return CanTargetLocation(self, self.World.Map.CellContaining(target.CenterPosition), othersAtTarget, modifiers, ref cursor);
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default:
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return false;
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}
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}
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@@ -84,10 +84,10 @@ namespace OpenRA.Mods.Common.Traits
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readonly AttackCharge attack;
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readonly Target target;
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public ChargeAttack(AttackCharge attack, Target target)
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{
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public ChargeAttack(AttackCharge attack, Target target)
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{
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this.attack = attack;
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this.target = target;
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this.target = target;
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}
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public override Activity Tick(Actor self)
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@@ -109,10 +109,10 @@ namespace OpenRA.Mods.Common.Traits
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readonly AttackCharge attack;
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readonly Target target;
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public ChargeFire(AttackCharge attack, Target target)
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{
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public ChargeFire(AttackCharge attack, Target target)
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{
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this.attack = attack;
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this.target = target;
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this.target = target;
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}
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public override Activity Tick(Actor self)
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