Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
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@@ -36,13 +36,13 @@ namespace OpenRA.Mods.Common.Traits
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public class MissionObjectivesInfo : ITraitInfo
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{
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[Desc("Set this to true if multiple cooperative players have a distinct set of " +
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"objectives that each of them has to complete to win the game. This is mainly " +
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"useful for multiplayer coop missions. Do not use this for skirmish team games.")]
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"objectives that each of them has to complete to win the game. This is mainly " +
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"useful for multiplayer coop missions. Do not use this for skirmish team games.")]
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public readonly bool Cooperative = false;
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[Desc("If set to true, this setting causes the game to end immediately once the first " +
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"player (or team of cooperative players) fails or completes his objectives. If " +
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"set to false, players that fail their objectives will stick around and become observers.")]
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"player (or team of cooperative players) fails or completes his objectives. If " +
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"set to false, players that fail their objectives will stick around and become observers.")]
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public readonly bool EarlyGameOver = false;
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[Desc("Delay between the game over condition being met, and the game actually ending, in milliseconds.")]
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@@ -245,8 +245,8 @@ namespace OpenRA.Mods.Common.Traits
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}
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[Desc("Provides game mode progress information for players.",
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"Goes on WorldActor - observers don't have a player it can live on.",
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"Current options for PanelName are 'SKIRMISH_STATS' and 'MISSION_OBJECTIVES'.")]
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"Goes on WorldActor - observers don't have a player it can live on.",
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"Current options for PanelName are 'SKIRMISH_STATS' and 'MISSION_OBJECTIVES'.")]
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public class ObjectivesPanelInfo : ITraitInfo
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{
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public string PanelName = null;
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