Formatted all files.

Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
This commit is contained in:
RoosterDragon
2015-01-04 22:09:32 +00:00
parent 6468c0b6e6
commit a6cda967c2
153 changed files with 740 additions and 698 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Traits
public readonly string[] ShorePieces = { "br1", "br2" };
public readonly int[] NorthOffset = null;
public readonly int[] SouthOffset = null;
[Desc("The name of the weapon to use when demolishing the bridge")]
public readonly string DemolishWeapon = "Demolish";

View File

@@ -1,12 +1,12 @@
#region Copyright & License Information
/*
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
#endregion
using System;
using System.Linq;

View File

@@ -18,6 +18,6 @@ namespace OpenRA.Mods.RA.Traits
class Fake : ITags
{
public IEnumerable<TagType> GetTags() { yield return TagType.Fake; }
public IEnumerable<TagType> GetTags() { yield return TagType.Fake; }
}
}

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA.Traits
if (!IsTraitDisabled && self.AppearsFriendlyTo(player.PlayerActor))
{
// If the player won't affect the repair, we won't add him
if (!Repairers.Remove(player) && Repairers.Count < Info.RepairBonuses.Length)
if (!Repairers.Remove(player) && Repairers.Count < Info.RepairBonuses.Length)
{
Repairers.Add(player);
Sound.PlayNotification(self.World.Map.Rules, player, "Speech", "Repairing", player.Country.Race);
@@ -106,7 +106,7 @@ namespace OpenRA.Mods.RA.Traits
}
// Bonus is applied after finding players who can pay
// activePlayers won't cause IndexOutOfRange because we capped the max amount of players
// to the length of the array
self.InflictDamage(self, -(hpToRepair * Info.RepairBonuses[activePlayers - 1] / 100), null);