Formatted all files.

Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
This commit is contained in:
RoosterDragon
2015-01-04 22:09:32 +00:00
parent 6468c0b6e6
commit a6cda967c2
153 changed files with 740 additions and 698 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Renderer.Sdl2
Log.Write("graphics", message);
Log.Write("graphics", "");
Log.Write("graphics", "OpenGL Information:");
Log.Write("graphics", "Vendor: {0}", GL.GetString(StringName.Vendor));
Log.Write("graphics", "Vendor: {0}", GL.GetString(StringName.Vendor));
if (GL.GetString(StringName.Vendor).Contains("Microsoft"))
{
var msg = "";
@@ -62,9 +62,9 @@ namespace OpenRA.Renderer.Sdl2
Log.Write("graphics", msg);
}
Log.Write("graphics", "Renderer: {0}", GL.GetString(StringName.Renderer));
Log.Write("graphics", "GL Version: {0}", GL.GetString(StringName.Version));
Log.Write("graphics", "Shader Version: {0}", GL.GetString(StringName.ShadingLanguageVersion));
Log.Write("graphics", "Renderer: {0}", GL.GetString(StringName.Renderer));
Log.Write("graphics", "GL Version: {0}", GL.GetString(StringName.Version));
Log.Write("graphics", "Shader Version: {0}", GL.GetString(StringName.ShadingLanguageVersion));
Log.Write("graphics", "Available extensions:");
Log.Write("graphics", GL.GetString(StringName.Extensions));
}

View File

@@ -55,116 +55,116 @@ namespace OpenRA.Renderer.Sdl2
break;
case SDL.SDL_EventType.SDL_WINDOWEVENT:
{
switch (e.window.windowEvent)
{
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
Game.HasInputFocus = false;
break;
switch (e.window.windowEvent)
{
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_LOST:
Game.HasInputFocus = false;
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
Game.HasInputFocus = true;
break;
case SDL.SDL_WindowEventID.SDL_WINDOWEVENT_FOCUS_GAINED:
Game.HasInputFocus = true;
break;
}
break;
}
break;
}
case SDL.SDL_EventType.SDL_MOUSEBUTTONDOWN:
{
if (pendingMotion != null)
{
inputHandler.OnMouseInput(pendingMotion.Value);
pendingMotion = null;
if (pendingMotion != null)
{
inputHandler.OnMouseInput(pendingMotion.Value);
pendingMotion = null;
}
var button = MakeButton(e.button.button);
lastButtonBits |= button;
var pos = new int2(e.button.x, e.button.y);
inputHandler.OnMouseInput(new MouseInput(
MouseInputEvent.Down, button, scrollDelta, pos, mods,
MultiTapDetection.DetectFromMouse(e.button.button, pos)));
break;
}
var button = MakeButton(e.button.button);
lastButtonBits |= button;
var pos = new int2(e.button.x, e.button.y);
inputHandler.OnMouseInput(new MouseInput(
MouseInputEvent.Down, button, scrollDelta, pos, mods,
MultiTapDetection.DetectFromMouse(e.button.button, pos)));
break;
}
case SDL.SDL_EventType.SDL_MOUSEBUTTONUP:
{
if (pendingMotion != null)
{
inputHandler.OnMouseInput(pendingMotion.Value);
pendingMotion = null;
if (pendingMotion != null)
{
inputHandler.OnMouseInput(pendingMotion.Value);
pendingMotion = null;
}
var button = MakeButton(e.button.button);
lastButtonBits &= ~button;
var pos = new int2(e.button.x, e.button.y);
inputHandler.OnMouseInput(new MouseInput(
MouseInputEvent.Up, button, scrollDelta, pos, mods,
MultiTapDetection.InfoFromMouse(e.button.button)));
break;
}
var button = MakeButton(e.button.button);
lastButtonBits &= ~button;
var pos = new int2(e.button.x, e.button.y);
inputHandler.OnMouseInput(new MouseInput(
MouseInputEvent.Up, button, scrollDelta, pos, mods,
MultiTapDetection.InfoFromMouse(e.button.button)));
break;
}
case SDL.SDL_EventType.SDL_MOUSEMOTION:
{
pendingMotion = new MouseInput(
MouseInputEvent.Move, lastButtonBits, scrollDelta,
new int2(e.motion.x, e.motion.y), mods, 0);
{
pendingMotion = new MouseInput(
MouseInputEvent.Move, lastButtonBits, scrollDelta,
new int2(e.motion.x, e.motion.y), mods, 0);
break;
}
break;
}
case SDL.SDL_EventType.SDL_MOUSEWHEEL:
{
int x, y;
SDL.SDL_GetMouseState(out x, out y);
scrollDelta = e.wheel.y;
inputHandler.OnMouseInput(new MouseInput(MouseInputEvent.Scroll, MouseButton.None, scrollDelta, new int2(x, y), Modifiers.None, 0));
{
int x, y;
SDL.SDL_GetMouseState(out x, out y);
scrollDelta = e.wheel.y;
inputHandler.OnMouseInput(new MouseInput(MouseInputEvent.Scroll, MouseButton.None, scrollDelta, new int2(x, y), Modifiers.None, 0));
break;
}
break;
}
case SDL.SDL_EventType.SDL_TEXTINPUT:
{
var rawBytes = new byte[SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE];
unsafe { Marshal.Copy((IntPtr)e.text.text, rawBytes, 0, SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE); }
inputHandler.OnTextInput(Encoding.UTF8.GetString(rawBytes, 0, Array.IndexOf(rawBytes, (byte)0)));
break;
}
{
var rawBytes = new byte[SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE];
unsafe { Marshal.Copy((IntPtr)e.text.text, rawBytes, 0, SDL.SDL_TEXTINPUTEVENT_TEXT_SIZE); }
inputHandler.OnTextInput(Encoding.UTF8.GetString(rawBytes, 0, Array.IndexOf(rawBytes, (byte)0)));
break;
}
case SDL.SDL_EventType.SDL_KEYDOWN:
case SDL.SDL_EventType.SDL_KEYUP:
{
var keyCode = (Keycode)e.key.keysym.sym;
var type = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
KeyInputEvent.Down : KeyInputEvent.Up;
var tapCount = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
MultiTapDetection.DetectFromKeyboard(keyCode) :
MultiTapDetection.InfoFromKeyboard(keyCode);
var keyEvent = new KeyInput
{
Event = type,
Key = keyCode,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.sym,
MultiTapCount = tapCount
};
var keyCode = (Keycode)e.key.keysym.sym;
var type = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
KeyInputEvent.Down : KeyInputEvent.Up;
// Special case workaround for windows users
if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) &&
Platform.CurrentPlatform == PlatformType.Windows)
Game.Exit();
else
inputHandler.OnKeyInput(keyEvent);
var tapCount = e.type == SDL.SDL_EventType.SDL_KEYDOWN ?
MultiTapDetection.DetectFromKeyboard(keyCode) :
MultiTapDetection.InfoFromKeyboard(keyCode);
break;
}
var keyEvent = new KeyInput
{
Event = type,
Key = keyCode,
Modifiers = mods,
UnicodeChar = (char)e.key.keysym.sym,
MultiTapCount = tapCount
};
// Special case workaround for windows users
if (e.key.keysym.sym == SDL.SDL_Keycode.SDLK_F4 && mods.HasModifier(Modifiers.Alt) &&
Platform.CurrentPlatform == PlatformType.Windows)
Game.Exit();
else
inputHandler.OnKeyInput(keyEvent);
break;
}
}
}