Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
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@@ -53,7 +53,7 @@ namespace OpenRA.Renderer.Sdl2
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Log.Write("graphics", message);
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Log.Write("graphics", "");
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Log.Write("graphics", "OpenGL Information:");
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Log.Write("graphics", "Vendor: {0}", GL.GetString(StringName.Vendor));
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Log.Write("graphics", "Vendor: {0}", GL.GetString(StringName.Vendor));
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if (GL.GetString(StringName.Vendor).Contains("Microsoft"))
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{
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var msg = "";
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@@ -62,9 +62,9 @@ namespace OpenRA.Renderer.Sdl2
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Log.Write("graphics", msg);
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}
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Log.Write("graphics", "Renderer: {0}", GL.GetString(StringName.Renderer));
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Log.Write("graphics", "GL Version: {0}", GL.GetString(StringName.Version));
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Log.Write("graphics", "Shader Version: {0}", GL.GetString(StringName.ShadingLanguageVersion));
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Log.Write("graphics", "Renderer: {0}", GL.GetString(StringName.Renderer));
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Log.Write("graphics", "GL Version: {0}", GL.GetString(StringName.Version));
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Log.Write("graphics", "Shader Version: {0}", GL.GetString(StringName.ShadingLanguageVersion));
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Log.Write("graphics", "Available extensions:");
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Log.Write("graphics", GL.GetString(StringName.Extensions));
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}
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