allow feedback on window size; ask glfw how big a window we *actually* got.
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@@ -370,6 +370,7 @@ namespace OpenRa
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bool windowed = !Game.Settings.Fullscreen;
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var resolution = GetResolution(settings);
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renderer = new Renderer(resolution, windowed);
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resolution = renderer.Resolution;
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var controller = new Controller(() => (Modifiers)(int)0/*ModifierKeys*/); /* a bit of insane input routing */
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