Merge branch 'master' of git://github.com/beedee/OpenRA

This commit is contained in:
Chris Forbes
2009-11-01 13:15:29 +13:00
3 changed files with 64 additions and 62 deletions

View File

@@ -124,18 +124,37 @@ namespace OpenRa.Game
soundEngine.Play2D(sound, loop, false, false); soundEngine.Play2D(sound, loop, false, false);
} }
static int lastTime = Environment.TickCount;
public const int timestep = 40;
public static void ResetTimer()
{
lastTime = Environment.TickCount;
}
public static void Tick() public static void Tick()
{ {
world.Update(); int t = Environment.TickCount;
int dt = t - lastTime;
if( dt >= timestep )
{
lastTime += timestep;
if( controller.orderGenerator != null )
controller.orderGenerator.Tick();
world.Tick();
UnitInfluence.Tick(); UnitInfluence.Tick();
foreach( var player in players.Values ) foreach( var player in players.Values )
player.Tick(); player.Tick();
viewport.DrawRegions();
orderManager.Tick(); orderManager.Tick();
} }
viewport.cursor = controller.ChooseCursor();
viewport.DrawRegions();
}
public static bool IsCellBuildable(int2 a, UnitMovementType umt) public static bool IsCellBuildable(int2 a, UnitMovementType umt)
{ {
if (BuildingInfluence.GetBuildingAt(a) != null) return false; if (BuildingInfluence.GetBuildingAt(a) != null) return false;

View File

@@ -71,7 +71,7 @@ namespace OpenRa.Game
ShowCursor(false); ShowCursor(false);
Game.world.ResetTimer(); Game.ResetTimer();
} }
internal void Run() internal void Run()
@@ -79,9 +79,6 @@ namespace OpenRa.Game
while (Created && Visible) while (Created && Visible)
{ {
Game.Tick(); Game.Tick();
Game.viewport.cursor = Game.controller.ChooseCursor();
if (Game.controller.orderGenerator != null)
Game.controller.orderGenerator.Tick();
Application.DoEvents(); Application.DoEvents();
} }
} }

View File

@@ -11,8 +11,6 @@ namespace OpenRa.Game
List<Actor> actors = new List<Actor>(); List<Actor> actors = new List<Actor>();
List<IEffect> effects = new List<IEffect>(); List<IEffect> effects = new List<IEffect>();
List<Action<World>> frameEndActions = new List<Action<World>>(); List<Action<World>> frameEndActions = new List<Action<World>>();
int lastTime = Environment.TickCount;
const int timestep = 40;
public void Add(Actor a) { actors.Add(a); ActorAdded(a); } public void Add(Actor a) { actors.Add(a); ActorAdded(a); }
public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); } public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); }
@@ -30,25 +28,13 @@ namespace OpenRa.Game
nr.Removed(a); nr.Removed(a);
}; };
public void ResetTimer() public void Tick()
{ {
lastTime = Environment.TickCount;
}
public void Update()
{
int t = Environment.TickCount;
int dt = t - lastTime;
if (dt >= timestep)
{
lastTime += timestep;
foreach (var a in actors) a.Tick(); foreach (var a in actors) a.Tick();
foreach (var e in effects) e.Tick(); foreach (var e in effects) e.Tick();
Renderer.waterFrame += 0.00125f * timestep; Renderer.waterFrame += 0.00125f * Game.timestep;
Game.viewport.Tick(); Game.viewport.Tick();
}
foreach (Action<World> a in frameEndActions) a(this); foreach (Action<World> a in frameEndActions) a(this);
frameEndActions.Clear(); frameEndActions.Clear();