diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
index aad4f5aa23..02cffa4795 100644
--- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
+++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj
@@ -439,6 +439,7 @@
+
diff --git a/OpenRA.Mods.Common/Traits/Render/WithTextDecoration.cs b/OpenRA.Mods.Common/Traits/Render/WithTextDecoration.cs
new file mode 100644
index 0000000000..b4bde0cf26
--- /dev/null
+++ b/OpenRA.Mods.Common/Traits/Render/WithTextDecoration.cs
@@ -0,0 +1,133 @@
+#region Copyright & License Information
+/*
+ * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
+ * This file is part of OpenRA, which is free software. It is made
+ * available to you under the terms of the GNU General Public License
+ * as published by the Free Software Foundation, either version 3 of
+ * the License, or (at your option) any later version. For more
+ * information, see COPYING.
+ */
+#endregion
+
+using System;
+using System.Collections.Generic;
+using System.Drawing;
+using System.Linq;
+using OpenRA.Graphics;
+using OpenRA.Mods.Common.Graphics;
+using OpenRA.Traits;
+
+namespace OpenRA.Mods.Common.Traits.Render
+{
+ [Desc("Displays a text overlay relative to the selection box.")]
+ public class WithTextDecorationInfo : UpgradableTraitInfo
+ {
+ [FieldLoader.Require] [Translate] public readonly string Text = null;
+
+ public readonly string Font = "TinyBold";
+
+ [Desc("Display in this color when not using the player color.")]
+ public readonly Color Color = Color.White;
+
+ [Desc("Use the player color of the current owner.")]
+ public readonly bool UsePlayerColor = false;
+
+ [Desc("Point in the actor's selection box used as reference for offsetting the decoration image. " +
+ "Possible values are combinations of Center, Top, Bottom, Left, Right.")]
+ public readonly ReferencePoints ReferencePoint = ReferencePoints.Top | ReferencePoints.Left;
+
+ [Desc("The Z offset to apply when rendering this decoration.")]
+ public readonly int ZOffset = 1;
+
+ [Desc("Player stances who can view the decoration.")]
+ public readonly Stance Stances = Stance.Ally;
+
+ [Desc("Should this be visible only when selected?")]
+ public readonly bool RequiresSelection = false;
+
+ public override object Create(ActorInitializer init) { return new WithTextDecoration(init.Self, this); }
+ }
+
+ public class WithTextDecoration : UpgradableTrait, IRender, IPostRenderSelection, INotifyCapture
+ {
+ readonly Actor self;
+ readonly SpriteFont font;
+
+ Color color;
+
+ public WithTextDecoration(Actor self, WithTextDecorationInfo info)
+ : base(info)
+ {
+ this.self = self;
+
+ if (!Game.Renderer.Fonts.TryGetValue(info.Font, out font))
+ throw new YamlException("Could not find font '{0}'".F(info.Font));
+
+ color = Info.UsePlayerColor ? self.Owner.Color.RGB : Info.Color;
+ }
+
+ public virtual bool ShouldRender(Actor self) { return true; }
+
+ public IEnumerable Render(Actor self, WorldRenderer wr)
+ {
+ return !Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty();
+ }
+
+ public IEnumerable RenderAfterWorld(WorldRenderer wr)
+ {
+ return Info.RequiresSelection ? RenderInner(self, wr) : Enumerable.Empty();
+ }
+
+ IEnumerable RenderInner(Actor self, WorldRenderer wr)
+ {
+ if (IsTraitDisabled || self.IsDead || !self.IsInWorld)
+ return Enumerable.Empty();
+
+ if (self.World.RenderPlayer != null)
+ {
+ var stance = self.Owner.Stances[self.World.RenderPlayer];
+ if (!Info.Stances.HasStance(stance))
+ return Enumerable.Empty();
+ }
+
+ if (!ShouldRender(self) || self.World.FogObscures(self))
+ return Enumerable.Empty();
+
+ var bounds = self.VisualBounds;
+ var halfSize = font.Measure(Info.Text) / 2;
+
+ var boundsOffset = new int2(bounds.Left + bounds.Right, bounds.Top + bounds.Bottom) / 2;
+ var sizeOffset = new int2();
+ if (Info.ReferencePoint.HasFlag(ReferencePoints.Top))
+ {
+ boundsOffset -= new int2(0, bounds.Height / 2);
+ sizeOffset += new int2(0, halfSize.Y);
+ }
+ else if (Info.ReferencePoint.HasFlag(ReferencePoints.Bottom))
+ {
+ boundsOffset += new int2(0, bounds.Height / 2);
+ sizeOffset -= new int2(0, halfSize.Y);
+ }
+
+ if (Info.ReferencePoint.HasFlag(ReferencePoints.Left))
+ {
+ boundsOffset -= new int2(bounds.Width / 2, 0);
+ sizeOffset += new int2(halfSize.X, 0);
+ }
+ else if (Info.ReferencePoint.HasFlag(ReferencePoints.Right))
+ {
+ boundsOffset += new int2(bounds.Width / 2, 0);
+ sizeOffset -= new int2(halfSize.X, 0);
+ }
+
+ var screenPos = wr.ScreenPxPosition(self.CenterPosition) + boundsOffset + sizeOffset;
+ return new IRenderable[] { new TextRenderable(font, wr.ProjectedPosition(screenPos), Info.ZOffset, color, Info.Text) };
+ }
+
+ void INotifyCapture.OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
+ {
+ if (Info.UsePlayerColor)
+ color = newOwner.Color.RGB;
+ }
+ }
+}