Merge pull request #10650 from pchote/remove-fragile-diplomacy
Remove fragile diplomacy.
This commit is contained in:
@@ -392,29 +392,6 @@ namespace OpenRA.Mods.Common.Server
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return true;
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}
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},
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{ "fragilealliance",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option.");
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return true;
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}
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if (server.Map.Options.FragileAlliances.HasValue)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled alliance configuration.");
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return true;
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}
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bool.TryParse(s, out server.LobbyInfo.GlobalSettings.FragileAlliances);
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server.SyncLobbyGlobalSettings();
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server.SendMessage("{0} {1} Diplomacy Changes."
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.F(client.Name, server.LobbyInfo.GlobalSettings.FragileAlliances ? "enabled" : "disabled"));
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return true;
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}
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},
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{ "allowcheats",
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s =>
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{
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@@ -25,9 +25,6 @@ namespace OpenRA.Mods.Common.Server
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var defaults = new Session.Global();
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FieldLoader.Load(defaults, Game.ModData.Manifest.LobbyDefaults);
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if (server.LobbyInfo.GlobalSettings.FragileAlliances != defaults.FragileAlliances)
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server.SendOrderTo(conn, "Message", "Diplomacy Changes: {0}".F(server.LobbyInfo.GlobalSettings.FragileAlliances));
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if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
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server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
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