UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production)

This commit is contained in:
Bob
2009-11-12 13:58:07 +13:00
parent c96d41b82f
commit a71e36688c
3 changed files with 8 additions and 6 deletions

View File

@@ -18,13 +18,13 @@ namespace OpenRa.Game
public void Tick()
{
SanityCheck();
//SanityCheck();
var units = Game.world.Actors
.Select( a => a.traits.GetOrDefault<Traits.Mobile>() ).Where( m => m != null );
//var units = Game.world.Actors
// .Select( a => a.traits.GetOrDefault<Traits.Mobile>() ).Where( m => m != null );
foreach (var u in units)
Update(u);
//foreach (var u in units)
// Update(u);
SanityCheck();
}