UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production)
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@@ -18,13 +18,13 @@ namespace OpenRa.Game
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public void Tick()
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{
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SanityCheck();
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//SanityCheck();
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var units = Game.world.Actors
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.Select( a => a.traits.GetOrDefault<Traits.Mobile>() ).Where( m => m != null );
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//var units = Game.world.Actors
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// .Select( a => a.traits.GetOrDefault<Traits.Mobile>() ).Where( m => m != null );
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foreach (var u in units)
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Update(u);
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//foreach (var u in units)
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// Update(u);
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SanityCheck();
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}
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