From a7235d84e9fcb0833da8cac780d2fd46ed81ca92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 12 Sep 2015 10:27:59 +0200 Subject: [PATCH] document the hidden keys --- OpenRA.Mods.Common/AI/HackyAI.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/OpenRA.Mods.Common/AI/HackyAI.cs b/OpenRA.Mods.Common/AI/HackyAI.cs index cd6185b01c..a9d34ef391 100644 --- a/OpenRA.Mods.Common/AI/HackyAI.cs +++ b/OpenRA.Mods.Common/AI/HackyAI.cs @@ -126,10 +126,11 @@ namespace OpenRA.Mods.Common.AI [Desc("What buildings to the AI should build.", "What % of the total base must be this type of building.")] public readonly Dictionary BuildingFractions = null; - [Desc("Tells the AI what unit types fall under the same common name.")] + [Desc("Tells the AI what unit types fall under the same common name. Only supported entry is Mcv.")] public readonly Dictionary> UnitsCommonNames = null; - [Desc("Tells the AI what building types fall under the same common name.")] + [Desc("Tells the AI what building types fall under the same common name.", + "Possible keys are ConstructionYard, Power, Refinery, Silo , Barracks, Production, VehiclesFactory, NavalProduction.")] public readonly Dictionary> BuildingCommonNames = null; [Desc("What buildings should the AI have a maximum limit to build.")]