Remove World.ObserveAfterWinOrLose
Fixes RenderPlayer for "All Players" view.
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@@ -66,11 +66,10 @@ namespace OpenRA
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}
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}
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public bool ObserveAfterWinOrLose;
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Player renderPlayer;
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public Player RenderPlayer
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{
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get { return renderPlayer == null || (ObserveAfterWinOrLose && renderPlayer.WinState != WinState.Undefined) ? null : renderPlayer; }
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get { return renderPlayer == null || renderPlayer.WinState != WinState.Undefined ? null : renderPlayer; }
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set { renderPlayer = value; }
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}
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