Remove World.ObserveAfterWinOrLose
Fixes RenderPlayer for "All Players" view.
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@@ -68,8 +68,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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info = moInfo;
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Objectives = new ReadOnlyList<MissionObjective>(objectives);
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world.ObserveAfterWinOrLose = !info.EarlyGameOver;
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}
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public int Add(Player player, string description, ObjectiveType type = ObjectiveType.Primary, bool inhibitAnnouncement = false)
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