converted to GPLv3
This commit is contained in:
84
INSTALL
84
INSTALL
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After pulling the OpenRA source, the first thing you’ll need to do is to make sure the Ijw.DirectX
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submodule is updated and the Ijw.Framework submodule inside the Ijw.DirectX submodule is updated as well.
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The Ijw.Framework submodule should be built in both release and debug modes and requires NUnit
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(http://www.nunit.org/index.php) to build unless the IjwFrameworkTests project is unloaded.
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After the Ijw.Framework submodule is built, the Ijw.DirectX submodule should be built as well. After that
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you should be all good to go ahead and build OpenRA.
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To run OpenRA, several files from the original game’s install need to be copied to the root of the project
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directory. These are "redalert.mix", "conquer.mix", "temperat.mix", "interior.mix" and "snow.mix".
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Red Alert has been released by EA Games as freeware so it shouldn’t be too hard to find a legal copy of the
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CD images. Unfortunately the installer is 16-bit and so won’t run on modern 64-bit operating systems. This
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can be worked around by using the Red Alert Setup Manager (http://ra.afraid.org/html/downloads/utilities-3.html).
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Make sure you apply the no-CD protection fix so all the files needed are installed to the hard drive.
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Other Notes:
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* You'll need the DirectX 9 Redist installed. I know you think you have DirectX 9.0c installed, but you also
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need d3dx9_*.dll, which are *not* included by default. This is the package you want:
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http://www.microsoft.com/downloads/details.aspx?familyid=04AC064B-00D1-474E-B7B1-442D8712D553
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Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean,
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Paul Chote, Alli Witheford.
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If you don't have the DX9 Redist, you'll get an exception somewhere in Ijw.DirectX when you try to run
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the game.
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* When someone patches Ijw.DirectX, you need to do `git submodule update` in your OpenRA tree. This has so
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far happened *once*.
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This file is part of OpenRA.
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* You'll also need the Visual C++ 2008 SP1 Redist. You can get this from Microsoft:
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OpenRA is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2
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OpenRA is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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To compile OpenRA, open the OpenRA.sln solution in the main folder,
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or build it from the command-line with MSBuild.
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To run OpenRA, several files from the original game’s install need
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to be copied to the root of the project directory. The required files are:
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redalert.mix
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conquer.mix
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temperat.mix
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interior.mix
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snow.mix
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sounds.mix
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allies.mix
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russian.mix
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general.mix
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hires1.mix
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expand2.mix
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Red Alert has been released by EA Games as freeware so it shouldn’t
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be too hard to find a legal copy of the CD images. Unfortunately the
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installer is 16-bit and so won’t run on 64-bit operating systems. This
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can be worked around by using the Red Alert Setup Manager
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(http://ra.afraid.org/html/downloads/utilities-3.html).
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Make sure you apply the no-CD protection fix so all the files needed
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are installed to the hard drive.
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Dependencies - Make sure you have these installed, or you'll
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have very strange errors.
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* .NET Framework >= 3.5-SP1
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(http://www.microsoft.com/downloads/details.aspx?FamilyID=AB99342F-5D1A-413D-8319-81DA479AB0D7&displaylang=en)
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* Tao Framework >= 2.1.0
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(http://sourceforge.net/projects/taoframework/)
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(required libs: Tao.OpenGL, Tao.Cg, Tao.Platform.Windows)
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* OpenAL >= 1.1
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(http://connect.creativelabs.com/openal/Downloads/oalinst.zip)
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* Cg Toolkit >= 2.2
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(http://developer.download.nvidia.com/cg/Cg_2.2/Cg-2.2_October2009_Setup.exe)
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