make this a seasonal easter egg
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@@ -570,6 +570,7 @@
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<Compile Include="Warheads\PerCellDamageWarhead.cs" />
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<Compile Include="Warheads\PerCellDamageWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Warheads\SpreadDamageWarhead.cs" />
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<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
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<Compile Include="Scripting\Global\ReinforcementsGlobal.cs" />
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<Compile Include="Scripting\Global\DateGlobal.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">
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28
OpenRA.Mods.RA/Scripting/Global/DateGlobal.cs
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28
OpenRA.Mods.RA/Scripting/Global/DateGlobal.cs
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@@ -0,0 +1,28 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using Eluant;
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using OpenRA.Scripting;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptGlobal("Date")]
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public class DateGlobal : ScriptGlobal
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{
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public DateGlobal(ScriptContext context) : base(context) { }
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[Desc("True on the 31st of October.")]
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public bool Halloween
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{
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get { return DateTime.Today.Month == 10 && DateTime.Today.Day == 31; }
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}
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}
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}
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@@ -1,6 +1,4 @@
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local ants = Utils.RandomInteger(0, 51) == 0
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if Date.Halloween then
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if ants then
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UnitTypes = { "ant", "ant", "ant" }
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UnitTypes = { "ant", "ant", "ant" }
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BeachUnitTypes = { "ant", "ant" }
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BeachUnitTypes = { "ant", "ant" }
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ParadropUnitTypes = { "ant", "ant", "ant", "ant", "ant" }
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ParadropUnitTypes = { "ant", "ant", "ant", "ant", "ant" }
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