Update changelog
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10
CHANGELOG
10
CHANGELOG
@@ -1,4 +1,4 @@
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Changes as of playtest-20110318
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20110320
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Engine:
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Display range circles when placing defenses
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Support a hostile creeps player for viceroids / dinosaurs / ants / etc
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@@ -31,11 +31,13 @@ Changes as of playtest-20110318
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Fix crash in replay viewer if replays directory doesn't exist
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Fix crash when selling civilian buildings
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Fix crashes caused by blank game title / direct connect server textfields
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Oil derricks and harvester unloading shows cash indicator
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Oil derricks, harvester unloading, selling structures shows cash indicator
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Prerequisites system refactoring to allow non-building prerequisites
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Fix shift+tab not cycling the build tabs
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Fix bogus keyboard input in text fields
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Don't change mods if the same one is selected in the dropdown
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Support for remapping the control group addition modifier (ctrl) to any modifier key
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Fix helicopters flying 1 cell off the right or bottom of the map
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C&C:
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Viceroids! Infantry killed by tiberium or chem warriors may turn into viceroids
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@@ -49,6 +51,8 @@ Changes as of playtest-20110318
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Fix a rare crash with stealth tank
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New Map: East vs West 3 by pchote
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Removed Maps: Wargames, Yellowstone II
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Oil Derricks have a small sight range
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Apaches have a muzzleflash
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RA:
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Service depots repair units faster
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@@ -76,6 +80,8 @@ Changes as of playtest-20110318
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Production hotkey for flame turret changed to t, tesla coil to u
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Disguised spys now appear correctly on radar and tooltips
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Fix GPS behavior when alliances change.
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Aircraft now fly to a target location and circle instead of returning to base
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Aircraft no longer fly off the map if their Airfield is destroyed
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Editor:
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New map format (version 5). Maps < Version 4 are no longer supported by the editor or game.
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