load Dune 2000 walls directly from DATA.R8
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@@ -230,33 +230,6 @@ namespace OpenRA.Utility
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frame = srcImage[f];
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}
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}
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else if (args.Contains("--wall"))
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{
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// complex resorting to RA/CnC compatible frame order
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var d2kBrikFrameOrder = new int[] { 1, 4, 2, 12, 5, 6, 16, 9, 3, 13, 7, 8, 14, 10, 11, 15, 17, 20, 18, 28, 21, 22, 32, 25, 19, 29, 23, 24, 30, 26, 27, 31 };
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foreach (int o in d2kBrikFrameOrder)
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{
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var f = startFrame - 1 + o;
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frame = srcImage[f];
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var offsetX = Math.Abs(frame.Offset.X);
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var offsetY = frame.FrameSize.Height - Math.Abs(frame.Offset.Y);
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Console.WriteLine("calculated OffsetX: {0}", offsetX);
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Console.WriteLine("calculated OffsetY: {0}", offsetY);
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var data = bitmap.LockBits(new Rectangle(x + offsetX, 0 + offsetY, frame.Size.Width, frame.Size.Height), ImageLockMode.WriteOnly,
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PixelFormat.Format8bppIndexed);
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for (var i = 0; i < frame.Size.Height; i++)
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Marshal.Copy(frame.Image, i * frame.Size.Width,
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new IntPtr(data.Scan0.ToInt64() + i * data.Stride), frame.Size.Width);
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bitmap.UnlockBits(data);
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x += frame.FrameSize.Width;
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}
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}
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else if (args.Contains("--tileset"))
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{
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int f = 0;
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