load Dune 2000 walls directly from DATA.R8
This commit is contained in:
@@ -64,7 +64,7 @@ namespace OpenRA.Utility
|
||||
Console.WriteLine(" --extract MOD[,MOD]* FILES [--userdir] Extract files from mod packages to the current (or user) directory");
|
||||
Console.WriteLine(" --tmp-png MOD[,MOD]* THEATER FILES Extract terrain tiles to PNG");
|
||||
Console.WriteLine(" --remap SRCMOD:PAL DESTMOD:PAL SRCSHP DESTSHP Remap SHPs to another palette");
|
||||
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--building] [--wall] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
|
||||
Console.WriteLine(" --r8 R8FILE PALETTE START END FILENAME [--noshadow] [--infrantry] [--vehicle] [--projectile] [--building] [--tileset] Convert Dune 2000 DATA.R8 to PNGs choosing start- and endframe as well as type for correct offset to append multiple frames to one PNG named by filename optionally removing the shadow.");
|
||||
Console.WriteLine(" --transpose SRCSHP DESTSHP START N M [START N M ...] Transpose the N*M block of frames starting at START.");
|
||||
Console.WriteLine(" --docs MOD Generate trait documentation in MarkDown format.");
|
||||
Console.WriteLine(" --map-hash MAPFILE Generate hash of specified oramap file.");
|
||||
|
||||
Reference in New Issue
Block a user