Convert SpriteRenderer to TriangleList.
This commit is contained in:
@@ -29,7 +29,7 @@ namespace OpenRA.Graphics
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
vertices = new Vertex[renderer.TempBufferSize];
|
||||
renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.QuadList);
|
||||
renderAction = () => renderer.DrawBatch(vertices, nv, PrimitiveType.TriangleList);
|
||||
}
|
||||
|
||||
public void Flush()
|
||||
@@ -51,7 +51,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
renderer.CurrentBatchRenderer = this;
|
||||
|
||||
if (s.BlendMode != currentBlend || s.Sheet != currentSheet || nv + 4 > renderer.TempBufferSize)
|
||||
if (s.BlendMode != currentBlend || s.Sheet != currentSheet || nv + 6 > renderer.TempBufferSize)
|
||||
Flush();
|
||||
|
||||
currentBlend = s.BlendMode;
|
||||
@@ -72,7 +72,7 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
SetRenderStateForSprite(s);
|
||||
Util.FastCreateQuad(vertices, location + s.FractionalOffset * size, s, paletteTextureIndex, nv, size);
|
||||
nv += 4;
|
||||
nv += 6;
|
||||
}
|
||||
|
||||
// For RGBASpriteRenderer, which doesn't use palettes
|
||||
@@ -90,14 +90,14 @@ namespace OpenRA.Graphics
|
||||
{
|
||||
SetRenderStateForSprite(s);
|
||||
Util.FastCreateQuad(vertices, a, b, c, d, s, 0, nv);
|
||||
nv += 4;
|
||||
nv += 6;
|
||||
}
|
||||
|
||||
public void DrawSprite(Sprite s, Vertex[] sourceVertices, int offset)
|
||||
{
|
||||
SetRenderStateForSprite(s);
|
||||
Array.Copy(sourceVertices, offset, vertices, nv, 4);
|
||||
nv += 4;
|
||||
Array.Copy(sourceVertices, offset, vertices, nv, 6);
|
||||
nv += 6;
|
||||
}
|
||||
|
||||
public void DrawVertexBuffer(IVertexBuffer<Vertex> buffer, int start, int length, PrimitiveType type, Sheet sheet, BlendMode blendMode)
|
||||
|
||||
Reference in New Issue
Block a user