Convert SpriteRenderer to TriangleList.
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@@ -44,7 +44,7 @@ namespace OpenRA.Graphics
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this.palette = palette;
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map = world.Map;
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rowStride = 4 * map.MapSize.X;
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rowStride = 6 * map.MapSize.X;
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vertices = new Vertex[rowStride * map.MapSize.Y];
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vertexBuffer = Game.Renderer.Device.CreateVertexBuffer(vertices.Length);
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@@ -87,7 +87,7 @@ namespace OpenRA.Graphics
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else
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sprite = emptySprite;
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var offset = rowStride * uv.V + 4 * uv.U;
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var offset = rowStride * uv.V + 6 * uv.U;
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Util.FastCreateQuad(vertices, pos, sprite, palette.TextureIndex, offset, sprite.Size);
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dirtyRows.Add(uv.V);
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@@ -123,7 +123,7 @@ namespace OpenRA.Graphics
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Game.Renderer.WorldSpriteRenderer.DrawVertexBuffer(
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vertexBuffer, rowStride * firstRow, rowStride * (lastRow - firstRow),
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PrimitiveType.QuadList, Sheet, BlendMode);
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PrimitiveType.TriangleList, Sheet, BlendMode);
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Game.Renderer.Flush();
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}
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