diff --git a/OpenRA.Mods.Common/Traits/Power/CanPowerDown.cs b/OpenRA.Mods.Common/Traits/Power/CanPowerDown.cs index 57ae72383a..1b52a7de88 100644 --- a/OpenRA.Mods.Common/Traits/Power/CanPowerDown.cs +++ b/OpenRA.Mods.Common/Traits/Power/CanPowerDown.cs @@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits public class CanPowerDown : ConditionalTrait, IPowerModifier, IResolveOrder, INotifyOwnerChanged { - [Sync] bool poweredDown = false; + [Sync] bool isPoweredDown = false; PowerManager power; ConditionManager conditionManager; @@ -66,9 +66,9 @@ namespace OpenRA.Mods.Common.Traits if (conditionManager == null) return; - if (poweredDown && conditionToken == ConditionManager.InvalidConditionToken) + if (isPoweredDown && conditionToken == ConditionManager.InvalidConditionToken) conditionToken = conditionManager.GrantCondition(self, Info.PowerdownCondition); - else if (!poweredDown && conditionToken != ConditionManager.InvalidConditionToken) + else if (!isPoweredDown && conditionToken != ConditionManager.InvalidConditionToken) conditionToken = conditionManager.RevokeCondition(self, conditionToken); } @@ -76,18 +76,18 @@ namespace OpenRA.Mods.Common.Traits { if (!IsTraitDisabled && order.OrderString == "PowerDown") { - poweredDown = !poweredDown; + isPoweredDown = !isPoweredDown; - if (Info.PowerupSound != null && poweredDown) + if (Info.PowerupSound != null && isPoweredDown) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerupSound, self.Owner.Faction.InternalName); - if (Info.PowerdownSound != null && !poweredDown) + if (Info.PowerdownSound != null && !isPoweredDown) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sounds", Info.PowerdownSound, self.Owner.Faction.InternalName); - if (Info.PowerupSpeech != null && poweredDown) + if (Info.PowerupSpeech != null && isPoweredDown) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerupSpeech, self.Owner.Faction.InternalName); - if (Info.PowerdownSpeech != null && !poweredDown) + if (Info.PowerdownSpeech != null && !isPoweredDown) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.PowerdownSpeech, self.Owner.Faction.InternalName); Update(self); @@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Traits int IPowerModifier.GetPowerModifier() { - return !IsTraitDisabled && poweredDown ? 0 : 100; + return !IsTraitDisabled && isPoweredDown ? 0 : 100; } void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) @@ -107,10 +107,10 @@ namespace OpenRA.Mods.Common.Traits protected override void TraitDisabled(Actor self) { - if (!poweredDown || !Info.CancelWhenDisabled) + if (!isPoweredDown || !Info.CancelWhenDisabled) return; - poweredDown = false; + isPoweredDown = false; if (Info.PowerupSound != null) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Sound", Info.PowerupSound, self.Owner.Faction.InternalName); diff --git a/OpenRA.Mods.Common/Traits/Power/Player/PowerManager.cs b/OpenRA.Mods.Common/Traits/Power/Player/PowerManager.cs index 0a8eb9ce58..a7cced655f 100644 --- a/OpenRA.Mods.Common/Traits/Power/Player/PowerManager.cs +++ b/OpenRA.Mods.Common/Traits/Power/Player/PowerManager.cs @@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits public int PowerOutageTotalTicks { get; private set; } int nextPowerAdviceTime = 0; - bool lowPower = false; + bool isLowPower = false; bool wasLowPower = false; bool wasHackEnabled; @@ -109,19 +109,19 @@ namespace OpenRA.Mods.Common.Traits wasHackEnabled = devMode.UnlimitedPower; } - lowPower = ExcessPower < 0; + isLowPower = ExcessPower < 0; - if (lowPower != wasLowPower) - UpdateRequiresPowerActors(); + if (isLowPower != wasLowPower) + UpdatePowerRequiringActors(); - if (lowPower && !wasLowPower) + if (isLowPower && !wasLowPower) nextPowerAdviceTime = 0; - wasLowPower = lowPower; + wasLowPower = isLowPower; if (--nextPowerAdviceTime <= 0) { - if (lowPower) + if (isLowPower) Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.SpeechNotification, self.Owner.Faction.InternalName); nextPowerAdviceTime = info.AdviceInterval; @@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits p.Trait.UpdateStatus(p.Actor); } - void UpdateRequiresPowerActors() + void UpdatePowerRequiringActors() { var traitPairs = self.World.ActorsWithTrait() .Where(p => !p.Actor.IsDead && p.Actor.IsInWorld && p.Actor.Owner == self.Owner);