From a765a1330a2aa53adca2efcdb202fe422ea843d8 Mon Sep 17 00:00:00 2001 From: psydev Date: Mon, 1 Apr 2013 17:35:07 -0700 Subject: [PATCH] reduced cooldown time for ConYard to 5 secs. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 8 seconds cooldown time for conyard seems unnecessary and a bit long. Reduced to 5 seconds. The build radius on its own will probably deal with most basewalking problems, so the cooldown time isn't as important.  Increased Turret and Guard Tower's cloak detection range to 5. They need the range, especially since they are relatively easily destroyed by stealth tanks.  --- mods/cnc/rules/structures.yaml | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/mods/cnc/rules/structures.yaml b/mods/cnc/rules/structures.yaml index f07a9dde95..e466053169 100644 --- a/mods/cnc/rules/structures.yaml +++ b/mods/cnc/rules/structures.yaml @@ -46,7 +46,7 @@ FACT: BaseBuilding: ProductionBar: BaseProvider: - Cooldown: 200 + Cooldown: 125 Range: 14 NUKE: @@ -535,7 +535,7 @@ GUN: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: - Range: 4 + Range: 5 SAM: Inherits: ^Building @@ -654,7 +654,7 @@ GTWR: DebugNextAutoTargetScanTime: -AutoTargetIgnore: DetectCloaked: - Range: 4 + Range: 5 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: