Make HeliReturnToBase use RTB.ChooseResupplier

Small consistency fix and prep for merging HRTB into RTB.
This commit is contained in:
reaperrr
2019-02-16 13:18:08 +01:00
committed by Paul Chote
parent 2ac9d92ce7
commit a7702a8ecd

View File

@@ -37,17 +37,6 @@ namespace OpenRA.Mods.Common.Activities
this.dest = dest;
}
public Actor ChooseResupplier(Actor self, bool unreservedOnly)
{
if (rearmable == null)
return null;
return self.World.Actors.Where(a => a.Owner == self.Owner
&& rearmable.Info.RearmActors.Contains(a.Info.Name)
&& (!unreservedOnly || Reservable.IsAvailableFor(a, self)))
.ClosestTo(self);
}
public override Activity Tick(Actor self)
{
// Refuse to take off if it would land immediately again.
@@ -59,13 +48,13 @@ namespace OpenRA.Mods.Common.Activities
return NextActivity;
if (dest == null || dest.IsDead || !Reservable.IsAvailableFor(dest, self))
dest = ChooseResupplier(self, true);
dest = ReturnToBase.ChooseResupplier(self, true);
var initialFacing = aircraft.Info.InitialFacing;
if (dest == null || dest.IsDead)
{
var nearestResupplier = ChooseResupplier(self, false);
var nearestResupplier = ReturnToBase.ChooseResupplier(self, false);
// If a heli was told to return and there's no (available) RearmBuilding, going to the probable next queued activity (HeliAttack)
// would be pointless (due to lack of ammo), and possibly even lead to an infinite loop due to HeliAttack.cs:L79.