add Target overload for IsInRange
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@@ -234,5 +234,14 @@ namespace OpenRA.Mods.RA
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var rsq = range * range * Game.CellSize * Game.CellSize;
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return ( attackOrigin - targetLocation ).LengthSquared < rsq;
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}
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public static bool IsInRange( float2 attackOrigin, float range, Target target )
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{
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if( !target.IsValid ) return false;
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if( target.IsActor )
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return IsInRange( attackOrigin, range, target.Actor );
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else
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return IsInRange( attackOrigin, range, target.CenterLocation );
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}
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}
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}
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