Add ReloadingCondition to Armament
Allows to grant condition while reloading.
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@@ -61,6 +61,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Use multiple muzzle images if non-zero")]
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public readonly int MuzzleSplitFacings = 0;
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[GrantedConditionReference]
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[Desc("Condition to grant while reloading.")]
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public readonly string ReloadingCondition = null;
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public WeaponInfo WeaponInfo { get; private set; }
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public WDist ModifiedRange { get; private set; }
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@@ -108,6 +112,9 @@ namespace OpenRA.Mods.Common.Traits
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INotifyBurstComplete[] notifyBurstComplete;
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INotifyAttack[] notifyAttacks;
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ConditionManager conditionManager;
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int conditionToken = ConditionManager.InvalidConditionToken;
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IEnumerable<int> rangeModifiers;
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IEnumerable<int> reloadModifiers;
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IEnumerable<int> damageModifiers;
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@@ -160,6 +167,7 @@ namespace OpenRA.Mods.Common.Traits
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coords = self.Trait<BodyOrientation>();
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notifyBurstComplete = self.TraitsImplementing<INotifyBurstComplete>().ToArray();
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notifyAttacks = self.TraitsImplementing<INotifyAttack>().ToArray();
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conditionManager = self.TraitOrDefault<ConditionManager>();
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rangeModifiers = self.TraitsImplementing<IRangeModifier>().ToArray().Select(m => m.GetRangeModifier());
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reloadModifiers = self.TraitsImplementing<IReloadModifier>().ToArray().Select(m => m.GetReloadModifier());
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@@ -169,8 +177,24 @@ namespace OpenRA.Mods.Common.Traits
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base.Created(self);
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}
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void UpdateCondition(Actor self)
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{
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if (string.IsNullOrEmpty(Info.ReloadingCondition) || conditionManager == null)
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return;
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var enabled = !IsTraitDisabled && IsReloading;
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if (enabled && conditionToken == ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.GrantCondition(self, Info.ReloadingCondition);
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else if (!enabled && conditionToken != ConditionManager.InvalidConditionToken)
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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}
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protected virtual void Tick(Actor self)
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{
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// We need to disable conditions if IsTraitDisabled is true, so we have to update conditions before the return below.
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UpdateCondition(self);
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if (IsTraitDisabled)
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return;
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