Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod

This commit is contained in:
Scott_NZ
2012-11-27 20:16:00 +13:00
parent d5b37d4343
commit a78f8865b8
5 changed files with 34 additions and 21 deletions

View File

@@ -151,7 +151,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
earnedThisMinuteGraphHeaders.Visible = true;
var template = earnedThisMinuteGraphTemplate.Clone();
var graph = template.Get<ObserverStatsGraphWidget>("EARNED_THIS_MIN_GRAPH");
var graph = template.Get<GraphWidget>("EARNED_THIS_MIN_GRAPH");
graph.GetDataSource = () => players.Select(p => Pair.New(p, p.PlayerActor.Trait<PlayerStatistics>().EarnedSamples.Select(s => (float)s)));
playerStatsPanel.AddChild(template);

View File

@@ -1,163 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
namespace OpenRA.Widgets
{
public class ObserverStatsGraphWidget : Widget
{
public Func<IEnumerable<Pair<Player, IEnumerable<float>>>> GetDataSource;
public Func<float> GetDataScale;
public Func<string> GetValueFormat;
public Func<string> GetXAxisValueFormat;
public Func<string> GetYAxisValueFormat;
public Func<int> GetXAxisSize;
public Func<int> GetYAxisSize;
public Func<string> GetXAxisLabel;
public Func<string> GetYAxisLabel;
public Func<bool> GetDisplayYAxisZero;
public string ValueFormat = "{0}";
public string XAxisValueFormat = "{0}";
public string YAxisValueFormat = "{0}";
public int XAxisSize = 10;
public int YAxisSize = 10;
public string XAxisLabel = "";
public string YAxisLabel = "";
public bool DisplayYAxisZero = true;
public ObserverStatsGraphWidget()
: base()
{
GetValueFormat = () => ValueFormat;
GetXAxisValueFormat = () => XAxisValueFormat;
GetYAxisValueFormat = () => YAxisValueFormat;
GetXAxisSize = () => XAxisSize;
GetYAxisSize = () => YAxisSize;
GetXAxisLabel = () => XAxisLabel;
GetYAxisLabel = () => YAxisLabel;
GetDisplayYAxisZero = () => DisplayYAxisZero;
}
protected ObserverStatsGraphWidget(ObserverStatsGraphWidget other)
: base(other)
{
GetDataSource = other.GetDataSource;
GetValueFormat = other.GetValueFormat;
GetXAxisValueFormat = other.GetXAxisValueFormat;
GetYAxisValueFormat = other.GetYAxisValueFormat;
GetXAxisSize = other.GetXAxisSize;
GetYAxisSize = other.GetYAxisSize;
GetXAxisLabel = other.GetXAxisLabel;
GetYAxisLabel = other.GetYAxisLabel;
GetDisplayYAxisZero = other.GetDisplayYAxisZero;
ValueFormat = other.ValueFormat;
XAxisValueFormat = other.XAxisValueFormat;
YAxisValueFormat = other.YAxisValueFormat;
XAxisSize = other.XAxisSize;
YAxisSize = other.YAxisSize;
XAxisLabel = other.XAxisLabel;
YAxisLabel = other.YAxisLabel;
DisplayYAxisZero = other.DisplayYAxisZero;
}
public override void Draw()
{
if (GetDataSource == null || !GetDataSource().Any())
{
return;
}
var rect = RenderBounds;
var origin = new float2(rect.Left, rect.Bottom);
var width = rect.Width;
var height = rect.Height;
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(width, 0), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin, origin + new float2(0, -height), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width, 0), origin + new float2(width, -height), Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(origin + new float2(0, -height), origin + new float2(width, -height), Color.White, Color.White);
var tinyBold = Game.Renderer.Fonts["TinyBold"];
var bold = Game.Renderer.Fonts["Bold"];
var xAxisSize = GetXAxisSize();
var yAxisSize = GetYAxisSize();
var xStep = width / xAxisSize;
var yStep = height / yAxisSize;
var actualNodeCount = GetDataSource().First().Second.Count();
var visibleNodeStart = Math.Max(0, actualNodeCount - xAxisSize);
var visibleNodeEnd = Math.Max(actualNodeCount, xAxisSize);
float maxValue = GetDataSource().Select(p => p.Second).SelectMany(d => d).Max();
var scale = (100 / maxValue) * 3;
//todo: make this stuff not draw outside of the RenderBounds
for (int n = visibleNodeStart, x = 0; n <= visibleNodeEnd; n++, x += xStep)
{
Game.Renderer.LineRenderer.DrawLine(origin + new float2(x, 0), origin + new float2(x, -5), Color.White, Color.White);
tinyBold.DrawText(GetXAxisValueFormat().F(n), origin + new float2(x, 2), Color.White);
}
bold.DrawText(GetXAxisLabel(), origin + new float2(width / 2, 20), Color.White);
for (var y = (GetDisplayYAxisZero() ? 0f : yStep); y <= height; y += yStep)
{
var value = y / scale;
Game.Renderer.LineRenderer.DrawLine(origin + new float2(width - 5, -y), origin + new float2(width, -y), Color.White, Color.White);
tinyBold.DrawText(GetYAxisValueFormat().F(value), origin + new float2(width + 2, -y), Color.White);
}
bold.DrawText(GetYAxisLabel(), origin + new float2(width + 40, -(height / 2)), Color.White);
var playerNameOffset = 0;
foreach (var playerDataPair in GetDataSource())
{
var player = playerDataPair.First;
var data = playerDataPair.Second;
var color = player.ColorRamp.GetColor(0);
if (data.Any())
{
data = data.Reverse().Take(xAxisSize).Reverse();
var scaledData = data.Select(d => d * scale);
var x = 0f;
scaledData.Aggregate((a, b) =>
{
Game.Renderer.LineRenderer.DrawLine(
origin + new float2(x, -a),
origin + new float2(x + xStep, -b),
color, color);
x += xStep;
return b;
});
var value = data.Last();
if (value != 0)
{
var scaledValue = value * scale;
tinyBold.DrawText(GetValueFormat().F(value), origin + new float2(x, -scaledValue - 2), color);
}
}
tinyBold.DrawText(player.PlayerName, new float2(rect.Left, rect.Top) + new float2(5, 10 * playerNameOffset + 3), color);
playerNameOffset++;
}
}
public override Widget Clone()
{
return new ObserverStatsGraphWidget(this);
}
}
}