BuildingCapture, ActorLost now use notifications.yaml

less redundancy, aggregates notification audio files
This commit is contained in:
Matthias Mailänder
2013-04-15 12:06:50 +02:00
parent 8fa1fc2345
commit a7ace54ecb
10 changed files with 37 additions and 94 deletions

View File

@@ -14,8 +14,7 @@ namespace OpenRA.Mods.RA
{
class CaptureNotificationInfo : ITraitInfo
{
public readonly string Race = null;
public readonly string Notification = null;
public readonly string Notification = "BuildingCaptured";
public object Create(ActorInitializer init) { return new CaptureNotification(this); }
}
@@ -33,10 +32,7 @@ namespace OpenRA.Mods.RA
if (captor.World.LocalPlayer != captor.Owner)
return;
if (Info.Race != null && Info.Race != newOwner.Country.Race)
return;
Sound.PlayToPlayer(captor.World.LocalPlayer, Info.Notification);
Sound.PlayNotification(captor.World.LocalPlayer, "Speech", Info.Notification, newOwner.Country.Race);
}
}
}