BuildingCapture, ActorLost now use notifications.yaml

less redundancy, aggregates notification audio files
This commit is contained in:
Matthias Mailänder
2013-04-15 12:06:50 +02:00
parent 8fa1fc2345
commit a7ace54ecb
10 changed files with 37 additions and 94 deletions

View File

@@ -14,8 +14,7 @@ namespace OpenRA.Mods.RA
{
class ActorLostNotificationInfo : ITraitInfo
{
public readonly string Race = null;
public readonly string Notification = null;
public readonly string Notification = "UnitLost";
public readonly bool NotifyAll = false;
public object Create(ActorInitializer init) { return new ActorLostNotification(this); }
@@ -32,9 +31,7 @@ namespace OpenRA.Mods.RA
public void Killed(Actor self, AttackInfo e)
{
var player = (Info.NotifyAll) ? self.World.LocalPlayer : self.Owner;
if (Info.Race != null && Info.Race != self.Owner.Country.Race)
return;
Sound.PlayToPlayer(player, Info.Notification);
Sound.PlayNotification(player, "Speech", Info.Notification, self.Owner.Country.Race);
}
}
}