BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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@@ -23,15 +23,7 @@
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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@@ -67,15 +59,7 @@
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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ActorLostNotification:
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ProximityCaptor:
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Types:Tank
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GivesBounty:
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@@ -154,15 +138,7 @@
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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ActorLostNotification:
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ProximityCaptor:
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Types:Infantry
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GivesBounty:
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@@ -188,15 +164,7 @@
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_ULOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_ULOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_ULOST.AUD
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ActorLostNotification:
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DebugAircraftFacing:
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DebugAircraftSubPxX:
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DebugAircraftSubPxY:
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@@ -236,25 +204,11 @@
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ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer
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MustBeDestroyed:
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GivesExperience:
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FrozenUnderFog:
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CaptureNotification@Atreides:
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Race: atreides
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Notification: AI_CAPT.AUD
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CaptureNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_CAPT.AUD
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CaptureNotification@Ordos:
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Race: ordos
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Notification: OI_CAPT.AUD
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ActorLostNotification@Atreides:
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Race: atreides
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Notification: AI_BLOST.AUD
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ActorLostNotification@Harkonnen:
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Race: harkonnen
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Notification: HI_BLOST.AUD
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ActorLostNotification@Ordos:
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Race: ordos
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Notification: OI_BLOST.AUD
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CaptureNotification:
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ActorLostNotification:
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Notification: BuildingLost
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EditorAppearance:
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RelativeToTopLeft: yes
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AutoTargetIgnore:
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