Disable sound controls when no audio device is available.
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@@ -352,6 +352,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var muteCheckbox = panel.Get<CheckboxWidget>("MUTE_SOUND");
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var muteCheckboxOnClick = muteCheckbox.OnClick;
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var muteCheckboxIsChecked = muteCheckbox.IsChecked;
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muteCheckbox.IsChecked = () => muteCheckboxIsChecked() || Game.Sound.DummyEngine;
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muteCheckbox.IsDisabled = () => Game.Sound.DummyEngine;
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muteCheckbox.OnClick = () =>
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{
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muteCheckboxOnClick();
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@@ -362,12 +365,23 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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Game.Sound.UnmuteAudio();
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};
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if (!ss.Mute)
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{
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panel.Get<SliderWidget>("SOUND_VOLUME").OnChange += x => Game.Sound.SoundVolume = x;
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panel.Get<SliderWidget>("MUSIC_VOLUME").OnChange += x => Game.Sound.MusicVolume = x;
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panel.Get<SliderWidget>("VIDEO_VOLUME").OnChange += x => Game.Sound.VideoVolume = x;
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}
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// Replace controls with a warning label if sound is disabled
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var noDeviceLabel = panel.GetOrNull("NO_AUDIO_DEVICE");
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if (noDeviceLabel != null)
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noDeviceLabel.Visible = Game.Sound.DummyEngine;
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var controlsContainer = panel.GetOrNull("AUDIO_CONTROLS");
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if (controlsContainer != null)
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controlsContainer.Visible = !Game.Sound.DummyEngine;
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var soundVolumeSlider = panel.Get<SliderWidget>("SOUND_VOLUME");
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soundVolumeSlider.OnChange += x => Game.Sound.SoundVolume = x;
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var musicVolumeSlider = panel.Get<SliderWidget>("MUSIC_VOLUME");
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musicVolumeSlider.OnChange += x => Game.Sound.MusicVolume = x;
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var videoVolumeSlider = panel.Get<SliderWidget>("VIDEO_VOLUME");
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videoVolumeSlider.OnChange += x => Game.Sound.VideoVolume = x;
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var devices = Game.Sound.AvailableDevices();
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soundDevice = devices.FirstOrDefault(d => d.Device == ss.Device) ?? devices.First();
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