Make AreaBeam and LaserZap Z sorting customizable

This commit is contained in:
reaperrr
2015-12-27 18:54:39 +01:00
committed by RoosterDragon
parent 92c7af7302
commit a7b5800d6f
4 changed files with 12 additions and 2 deletions

View File

@@ -27,6 +27,9 @@ namespace OpenRA.Mods.Common.Effects
[Desc("The shape of the beam. Accepts values Cylindrical or Flat.")]
public readonly BeamRenderableShape Shape = BeamRenderableShape.Cylindrical;
[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
public readonly int ZOffset = 0;
public readonly int BeamDuration = 10;
public readonly bool UsePlayerColor = false;
@@ -102,7 +105,7 @@ namespace OpenRA.Mods.Common.Effects
if (ticks < info.BeamDuration)
{
var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
yield return new BeamRenderable(args.Source, 0, target - args.Source, info.Shape, info.Width, rc);
yield return new BeamRenderable(args.Source, info.ZOffset, target - args.Source, info.Shape, info.Width, rc);
}
if (hitanim != null)